| League Rules & Policies |
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| Friday, 10 November 2006 | |
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GAME RULES AND REGULATIONS
1. PLAYING TIME: There will be two halves. Each half will be 20 minutes in duration with running time. The clock will be stopped the last one minute of the first half and last two minutes of the second half. If a team is ahead by 15 or more points in the last 2 minutes, it will not be stopped. HALF-TIME: Halftime will be five minutes in duration.
2. TIME-OUTS: Two one-minute time outs per half. Time–outs do not carry over from first half or overtime. One time-out in overtime. The referee has the power to stop the clock at his discretion when there is an unusual situation that warrants a delay. Any player receiving a technical foul will automatically have a team time-out taken; if not available it will be an official’s time-out for the technical.
3. Ejections: Any player who receives two technical fouls against them will be ejected from the game.
5. Uniforms:
6. TIE GAME: In case of a tie game there will be (1) five-minute overtime starting with a jump ball. If this overtime ends in a tie there will be an additional THREE MINUTE double overtime, and will be three minutes for any other overtimes following. Clock stops in the last minute of overtime. 7. GAME AND FORFEIT TIME: A team must have a minimum of four (4) players to start the game. Line-ups must be turned in to the scorekeeper at least 5 minutes before the game begins. A five minute grace period will be given to all teams. If that team is not ready to play within the five minute grace period, that team must forfeit. A team may begin play with only 4 players, after the five minutes of game time, if the 5th player does not show that team will forfeit the game. The team with enough players will be given 2 free throws for that the opposing team is short of player(s). If a team's players show up within the grace period, they will begin at whatever time is on the clock. Any team accumulating two forfeits during a season may not be invited back the following year; three forfeits and a team can be dropped from the league.
8. FOUL SHOTS: Foul shots will be taken during the entire game and in overtime. Fouls will be penalized as follows: a. Shooting Fouls Made - 2 or 3 points, Offensive team shoots one foul shot. b. Shooting Fouls Missed – Offensive team shoots two or three foul shots. c. Common Fouls - receive the ball out of bounds. Beginning with the five (5) Team foul in each half - shoot one and one. On the Eighth (8th) team foul, Shoot 2 foul shots. d. Technical Fouls - receive 2 points plus the ball out of bounds. (This will also count as a personal foul for the offending player). A TIME-OUT will be charged to the team. Player must sit two minutes of running clock time (game clock) before re-entering the game. (Note: Officials time-out if the offending team doesn’t have any time-outs left.) e. Intentional Fouls - shoot 2 foul shots plus the ball out of bounds. f. Fouling out - All players are allowed 5 fouls during a game. Any player that exceeds 5 fouls per game must sit out for the rest of the game. If a team starts the game with only 5 players, and consequently only leaving 4 players left for that team, the game will result in a forfeit giving the team with 5 players a win.
9 SUBSTITUTIONS: Free substitution is permitted while the ball IS NOT IN PLAY. The substitutes MUST report to the scorekeeper before entering the game (its not hockey folks).
10. NO DUNKING IS ALLOWED – THIS INCLUDES WARM-UPS AND GAME. PENALTY IS A TECHNICAL FOUL AND POSSIBLE SUSPENSION FROM THE LEAGUE.
League Commissioner: Ammad Sheikh – 516-298-3153///////Official Coordinator: Kyd Papaiya - 516-557-3566
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